Accents (Spanish, Scottish, etc.) were way off, and the acting often was either comical or flat. The main characters were alright, but some of the minor characters sounded god-awful. I was half-asleep each time the history of the templars were mentioned. And there were so many expository lines that were mindbogglingly boring. Sure, there’s reportedly some secret organization tailing you, but at the end of the day it’s just a long treasure hunt. However, The game’s overarching story (or lack thereof) wasn’t very intriguing. And the dialogue had just enough witty snark to entertain me and keep me going. This game certainly has its strength on puzzles, which were often quite clever and fun. And the dialogue had just enough Okay but flawed. Broken Sword is quite a decent game, but I didn't find it as good as some people claim it to be. They all seem the same after encountering a few of them. Some puzzles have very non-logical solutions, and the only way to proceed is to try every combination of items. When it comes to gameplay, some of the segments has the problems of the old adventure games. I had to lower my screen resolution significantly to be able to read the texts in the game. I played the Directors Cut version and it has quite a few technical problems. Almost all the characters have their own weird habits. The game is full of great moments, like searching through a lost tomb or studying old art to reveal hidden mysteries. The story is engaging with great intrigue full of lost mysteries, secret societies and ancient puzzles. ![]() When all and said and done Broken Sword: TDC is the best adventure game because everything in it just works synergisticly to keep the player to keep on playing. However, the sad truth is the most of the challenge to the puzzles in other games comes from bad design, not intellectual sophistication. ![]() Perhaps the only fair criticism is that the puzzles are not super hard even without the hints. It's impossible to objectively criticize the first installment of the Broken Sword series without nitpicking. April Ryan will maintain a singular place in the hearts of adventure game fans but for pure entertainment value Broken Sword wins. The inventory system is better, the graphics have been updated, the puzzles mesh with the story, and the in-game hint system both manages to keep immersion intact while allowing the player to set their own level of difficulty. Once you move away from the story elements Broken Sword shows itself in every way to be the superior game. Treason! The story to this game is filled with laughs, sly wit, and over the top spoofs and in its own way is every bit as good of a narrative as TLJ. Treason! The story to this game is filled with laughs, sly wit, and over the top Better game than The Longest Journey.
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